Why FF13 Highway Are

Why FF13 highway are

Not too much to say now is not big brands worldwide, “Final Fantasy” series, but, the latest “Final Fantasy XIII” (below, FF13) Mr. Toriyama Motomu served as director, GDC 2010 lectures at or.

The title of the lecture, “The Crystal Myth and FFXIII” (Crystal Myths and FF13) are called. … Or what you focus on the design and scenario-known story, production and impact the game scenario of large scale systems development, brand development utilizing compilation. And his “Sutoridoribun”, he said FF13 game design and the advantages and disadvantages, and what was interesting variety of topics.

Mr. Toriyama has Incidentally, FF13, director as well, such scenarios are in charge, they represent one of the creators Square Enix. SNES era “Final Fantasy VI” and “Bahamutoragun” and other titles are involved, since its launch on the PlayStation “Final Fantasy VII” “Final Fantasy X” and “FFXIV GIL“participated in the production. Screenwriter and event planners through “Final Fantasy X-2” was selected for the Director, the person has emerged from a younger age. When the lecture started, Mr. Toriyama is to hold onto his first career briefly, “no barriers between occupations SNES era, everyone (scenario) ideas out there, it summarizes the scenario how did that shape the mainstream, “and began talking.

It was time for small development teams saw each other face. I had a place to share ideas, and even turn the heels of the scenarios (and the very day) it was possible, even less severe “After hard work and guts to cover” style that was fit for whopping says.

However, 3D and introduce the development team an opportunity to continue to scale the graphics quickly. Final Fantasy VII at the time, so it was already 200 personnel system-wide, including programmers and still went Gurafikka increasingly specialized division of labor is also accelerating. More Final Fantasy X, the important criterion is introduced motion capture and character voice, “was very difficult to change during the scenario” Yes. Because, if such a scenario has changed, the characters speak dialogue to change course, acting in the game (motion), must also change. Sound is also used in the scene, and with the course again. That is, the amount of work caused by change scenarios, and before it became a huge far beyond.

“Such a work environment / work flow with the changes, also gaming scenarios, will become an advanced expertise is required. Because to not cause a re-creation, the early development At a high level because I had to let the Fix, “he said Toriyama.

These changes in the environment for production, Square Enix has organized a scenario (of teams) seemed to support that. The scenario can charge to concentrate the company’s team of each title, raising the quality level of the story that was intended to minimize the loss of development. Talk about it, but I think the main Final Fantasy series, Square Enix in that scenario produced “upstream development” seems to be positioned as.

“Crystal Myth” was looking for a new series featuring an axis FF13

FF13 direction made by Mr. Toriyama is a technical challenge as well as a game system, the title has a great challenge for the new series expansion method.

Played readers may know, FF13 is the background story, “FABULA NOVA CRYSTALLIS (Fabula Nova Crystallis)” that there has been a magnificent world setting. This is positioned as a stand-alone game set in the background beyond this FABULA NOVA CRYSTALLIS = “New crystal myth” based on, “FINAL FANTASY VersusXIII” “FINAL FANTASY AgitoXIII” in parallel development by a title such as will be, and set the name of the project has been launched to Square Enix. IP itself will have the popular franchise, the story is not unusual by honestly. Toriyama said, however, “a compilation work done in our past, and the game system and world view based on original work only, denouncing the popular mainstream titles” “But that method, existing fan and conscious of our work, tends to mimic the original content. With this, would deprive the freedom of creative ideas, “and explain the differences.

FABULA NOVA CRYSTALLIS related titles and that is the story behind the story of the game more than the setting – where legend has been expressed – the only common denominator and a game system and character set for each title, scenario and that is what they are given flexibility considerably. In addition to upper level of the world … even in a single game means, Toriyama said the “myth” that would use the term. Hear only talk well, suddenly is a difficult concept to understand is that there is, that Final Fantasy was originally “But Final Fantasy with what” not knowing good enough and is a brand very strange considering the cool (odd no sense.)

It’s not a

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